5 ms·
Magic Leap raised boatloads of money, which game me the impression that they are really building something mass market that can be useful for most people in thi
by dmode 8y ago
Magic Leap raised boatloads of money, which game me the impression that they are really building something mass market that can be useful for most people in this world. I am not into gaming and have kids, so cannot wear AR glasses in my home and walk around. Are there use cases for Magic Leap that support non gamers ? Or is it mostly a niche product like an Oculus ?
- rpdillon 8y agoIs an Oculus niche? I brought my Go on a family vacation last month, and after trying it on, both my sisters wanted one. Neither are people I would say have ever gamed much before, but after they experienced it, they were sold.
- jessedhillon 8y agoDid they end up buying their own VR gear then? My sister said she loved Star Wars after watching episode III in theaters, but still hasn't seen any of the others.
- rpdillon 8y agoThey both put it on their gift lists for the rest of the family to chip in on around the holidays. =)
- 0xCMP 8y agoThey are, this is a developer device. They want apps and games to be available first. (Friend)
- aphextron 8y ago>Are there use cases for Magic Leap that support non gamers ? Or is it mostly a niche product like an Oculus ? AR will definitely be the way forward for all computing. This brief awkward period of 50ish years using analog inputs and physical screens which we are currently living through will be seen as a blip in the history of human-computer interaction hundreds of years from now. However the only use case for this iteration of the technology is for developers to begin working on new interaction paradigms and app ideas for AR in general. We're still years away from true consumer tech but I can admit as someone very familiar with VR/AR hardware that the Magic Leap One is a solid evolutionary step forward from what we've seen so far. I'm not impressed enough to buy one yet, but at least the company has shown they aren't total vaporware at this point and hopefully they can keep improving.
- xixixao 8y agoI am a big VR/AR fan, but I am interacting with this forum sitting in a chair moving my hands max 2 inches there and back. That's comfortable. That's something I can do for hours and hours. It's quite possible that VR/AR will augment, not replace.
- CodeCube 8y agoThe real trick is going to come from the new interaction models that are invented ... I'm not just talking about the generic point, touch, and gesture UX that we have today in the AR/VR space; I'm talking about entirely new categories of tasks and abilities that are simply not possible using the inputs of today. We're already starting to see some really innovative art being created by "physically" being in the space (as in Tilt Brush) ... I wonder when we'll start seeing more 3d content creation tools being VR-native. Or CAD tools where you can lay out changes to a structure in real time ... that one is especially interesting given that you can (in theory) make a real-time map of your environment using some of the "inside out" positioning sensors that are already on headsets today.
- troygoode 8y agoOn the timescale OP is talking about there is a decent chance users won’t have to move their hands/fingers at all. https://techcrunch.com/2017/04/19/facebook-brain-interface/ https://techcrunch.com/2017/04/19/facebook-brain-interface/ AR would replace the display, not all input mechanisms.
- earenndil 8y agoWhat if I don't trust facebook with my brainstate? (Or google or literally any other company.)
- aphextron 8y agoTotal replacement won't come until things are completely seamless, but it's definitely happening. Especially in cars. It will just become completely seamless for you to ask your car to display directions from Google maps as an AR projection on all the vehicle windows. Once these headsets get down to a normal pair of glasses with full FOV, people will just wear them all day every day. At that point the lines between reality and virtual will blur and AR will be the default interaction.
- jonnydubowsky 8y agoI'm cautiously optimistic about using this for data visualizations in AR. I've messed around with genomic models using Hololense and have found that AR works better then VR in a lab or collaborative environment where there is benefit to seeing others while looking at the same augmented reality. I'm curious if this will be better for medical imaging and other biological sequence visualizations (then Holo lense). Better in this case would translate to more accurate tracking of my eyes, interaction with the built environment, and higher quality resolution. I still am yearning for a AR experience that let's me walk through my databases and interact a la Minority Report or my personal favorite movie-reference to VR "Disclosure" featuring Michael Douglas and Demi Moore https://youtu.be/dJcakDNtHDA https://youtu.be/dJcakDNtHDA