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I'm disappointed the Java has given exceptions such a bad wrap that all new programming languages dance around them like crazy. I understand Rust going with er
by wvenable 8y ago
I'm disappointed the Java has given exceptions such a bad wrap that all new programming languages dance around them like crazy. I understand Rust going with error returns due to it's low-level nature but Go is pretty high level.
This semi-explicit error handling code optimizes for fairly trivial cases as very few real-world functions don't have some kind of exception condition. The difference between prefixing nearly every function with "check" vs. having that implicit is very small.
Proper use of exceptions puts the focus on where you can handle the error rather than where the error occurs. Java screws this up with checked exceptions, which puts the all focus on error site, and programmers have subsequently determined (correctly) that checked exceptions are hardly better than error returns.
However, that is fundamentally the wrong way to look at error management. If a method 17 levels deep on the call stack throws a network error, I shouldn't have to care about those 17 levels because I'm going to restart the whole operation at the point I can do that. The important part is not where the error is raised/returned.
- alkonaut 8y agoExceptions are second only to proper return types for error handling such as Result<T, E> or Option<T>. And in order to have those you have to have generics. Once you have generics result types can be used for 99% if error handling.
- hota_mazi 8y agoNo, because you are still bubbling these 17 stack frames, as OP was (rightfully) complaining about. The only downside of exceptions is the loss of equational reasoning, really. But for everything else, they are a superior approach to result values.
- mike_hearn 8y agoIt's not really about Java giving exceptions a bad rap. After all exceptions are a feature of almost any OOP language designed after 1990 and they work nearly the same way in all of them. I've argued in the past that the reason the current crop of languages that compile to native code tend to avoid exceptions, is to do primarily with implementation cost, the backgrounds of the language designers and a mistaken attempt at over-generalisation in an attempt to find competitive advantage. https://blog.plan99.net/what-s-wrong-with-exceptions-nothing-cee2ed0616 https://blog.plan99.net/what-s-wrong-with-exceptions-nothing... One problem is that the sort of people who write native toolchains that compile to LLVM or direct to machine code like Go, tend to be the sort of people who spent their careers working in C++ at companies that ban C++ exceptions. So they don't really care or miss them much. Another is complexity. One of the most useful features of exceptions is the captured stack trace. But implementing this well is hard, because generating a good stack trace in the presence of optimised code with heavy use of inlining requires complex deoptimisation metadata and many table lookups to convert the optimised stack back into something the programmer will recognise. Deopt metadata is something the compiler needs to produce as it works, at large cost to the compiler internals, but most compiler toolchains that aren't optimising JIT compilers (like the JVM) don't produce such metadata at all. So stack traces in natively compiled programs are frequently useless unless you compiled in "debug mode" where all optimisations are disabled. VMs like the JVM have custom compilers that generate sufficient metadata, partly because they have more use for it - they speculate as they compile and use the metadata to fall back to slow paths if their speculations turn out to be wrong. But a language like Go or Rust doesn't have a runtime that does this. Finally, I find many of the arguments cited against exceptions to be very poor. For example the Go designers cite Raymond Chen's blog posts as evidence that exceptions are bad because it's easy to forget to handle errors and the checks are "implicit". This seems totally backwards to me. You cannot forget to handle an exception in most languages that use them. If you forget a method can throw and don't catch it, the runtime will catch it for you and print out a stack trace and error message that tells you exactly what went wrong and where. The thread won't continue past the error point and the runtime will stop the thread or entire app for you. But if you forget to check an error code, the error is silently swallowed and no diagnostics are available at all. The program will continue blindly in what is quite possibly a corrupted state. The Go designers argue that with exceptions you can't see "implicit checks". This is an odd argument because, beyond not being able to see if you are ignoring a return code, all programs must have implicit checks of correctness. For example checking for null pointer dereferences or divide by zero conditions, yet it makes no sense for e.g. divide to be a function that returns an error code you must check every time. In C, such checks turn into signals that can be caught or on Windows, the OS delivers them as exceptions! Yes, even for C programs, it's called SEH and is a part of the OS API - all programs can have exceptions delivered to them at any point. If you don't catch them then the OS will catch it for you and display the familiar crash window. UNIX uses signals which are not as flexible but have similar semantics; if you don't catch the signal you'll get the OS default crash handler. So this is no knock against exceptions. Moreover, very often you don't want to handle an error. Not all code can or should attempt to handle every single thing that can go wrong at the call site, or even at all. So in practice errors are almost always propagated back up the stack, often quite far up. For many errors there's nothing you can do beyond the default exception handling behaviour anyway of printing an error or displaying a crash dialog and quitting, e.g. many programs can't handle out of memory or out of disk conditions and nor would it make sense to invest the time in making them handle those conditions. Exceptions were developed for good reasons; they were designed in response to the many enormous problems C-style error handling created and codified common patterns, like propagation of an error to the point where it makes sense to capture it, changing the abstraction level of errors and so on. The Go designers have realised what many people told them from the start - that their error handling approach is bad. Unfortunately they don't seem to have taken the hint and reflected on why they made these bad decisions in the first place. Instead their language comparison ignores all the other languages that went a different direction, and only looks at Swift and Rust. Neither language is especially popular. Other modern languages like Kotlin which do use exceptions are completely ignored. In conclusion, nothing in this document makes me think that Go is likely to fix its self-admitted design errors. They're probably just going to make variants of the same mistakes.
- wvenable 8y ago> It's not really about Java giving exceptions a bad rap. After all exceptions are a feature of almost any OOP language designed after 1990 and they work nearly the same way in all of them. Java has checked exceptions which have been universally agreed upon as bad idea. No subsequent languages use them and they've even been removed from C++. Unfortunately most common first programmers' language is Java and they learn the worst possible implementation of exceptions. All your pro-exception arguments (and all mine) pretty much all apart when dealing with checked exceptions. So it's easy to see why anyone who's only exposure to exceptions was from Java would consider error returns the superior option. > But implementing this well is hard, because generating a good stack trace in the presence of optimised code with heavy use of inlining requires complex deoptimisation metadata and many table lookups to convert the optimised stack back into something the programmer will recognise. Of course, the only reason any of this is necessary is because compilers don't implement exceptions in naive way of simply returning and propagating the exception the same way you would propagate an error return. Instead they go through a convoluted mess to ensure that in the case the exception doesn't occur, you pay no run-time performance penalty. So, in fact, this is still an advantage of exceptions over error returns. This is merely an optimization that is possible when error handling is not explicit.
- mike_hearn 8y agoThat's all true. I've become more sympathetic to checked exceptions over time though. I think the issues Java had with it are more to do with poor choice of what to make checked in the standard library. For example IOException should not have been made checked. Also, it's too difficult to change an exception from checked to unchecked, and it should have created suppressable warnings rather than compiler errors. It's a pattern - early versions of Java erred too much in favour of making things compile errors rather than warnings, like unreachable code being an error , even though it's common whilst debugging or writing code (Go made the same mistake). Not catching checked exceptions is something very common whilst making prototype code or simple command line tools where all you can do with most errors is print the message and quit anyway. It isn't worth forcing the developer's hand via an error. But I won't be surprised to see some variant of checked exceptions be explored again in the coming years, probably with IDE support. Being able to know how a method can fail in the type system, beyond just checking the docs, is a very useful thing if the information is used in a reasonable way.
- pjmlp 8y agoJava's explicit exceptions design is based on Modula-3, CLU, C++.