3 ms·
Some Highlights to expect in 3.1: * Soft Body support https://godotengine.org/article/soft-body https://godotengine.org/article/soft-body * Skeleton Inverse K
by Djvacto 8y ago
Some Highlights to expect in 3.1:
* Soft Body support https://godotengine.org/article/soft-body https://godotengine.org/article/soft-body
* Skeleton Inverse Kinematic (it is possible to procedurally change a skeleton pose!) https://godotengine.org/article/skeleton-inverse-kinematic https://godotengine.org/article/skeleton-inverse-kinematic
* GLES2 support (3.0 only supports GLES3 atm, Godot 2.x supports GLES2) https://godotengine.org/article/gles2-and-gdnative-progress-report-7 https://godotengine.org/article/gles2-and-gdnative-progress-...
* Kinematic Body improvements https://godotengine.org/article/godot-31-will-get-many-improvements-kinematicbody https://godotengine.org/article/godot-31-will-get-many-impro...
* New Animation Editor https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support https://godotengine.org/article/godot-gets-brand-new-animati...
* New Inspector (information about nodes like rigidbody's) https://godotengine.org/article/godot-gets-new-inspector https://godotengine.org/article/godot-gets-new-inspector
* Ragdoll Support https://godotengine.org/article/godot-ragdoll-system https://godotengine.org/article/godot-ragdoll-system
* 2D Skeleton Deform https://godotengine.org/article/godot-gets-2d-skeletal-deform https://godotengine.org/article/godot-gets-2d-skeletal-defor...
* CSG Support https://godotengine.org/article/godot-gets-csg-support https://godotengine.org/article/godot-gets-csg-support
* New Axis Handling System (Controller Joy) https://godotengine.org/article/handling-axis-godot https://godotengine.org/article/handling-axis-godot
(Changes ripped from u/SaltTM on reddit here:
https://www.reddit.com/r/gamedev/comments/9as1ju/godot_31_alpha_freeze/ https://www.reddit.com/r/gamedev/comments/9as1ju/godot_31_al...)