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>By this logic though, aren't all abstractions leaky in the end? Almost all. the question is just one of degree. The fact that they are almost all leaky is why
by gameswithgo 8y ago
>By this logic though, aren't all abstractions leaky in the end?
Almost all. the question is just one of degree. The fact that they are almost all leaky is why you should be hesitant to abstract away in the first place. The effort you think you are saving may be taken up later when the leaky details bite you. "I'll use this game engine instead of raw vulkan" -> "oh no I can't render all my widgets fast enough on mobile" or "I'll use this easy UI library" -> "oh no I can't actually do a list of text boxes that is scrollable with this"