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Pay to play gets backlash from gamers with enough sophistication and experience to notice and care, which if sales figures are to be believed, until recently re
by GW150914 8y ago
Pay to play gets backlash from gamers with enough sophistication and experience to notice and care, which if sales figures are to be believed, until recently represented a small minority. Something like Manhunt or a serial killer sim outrages all sorts of people, fed by the media and congressional hearings, and game publishers would like to avoid that. It’s a different type and magnitude of backlash, and for what? You’re never going to make CoD or GTA money from a serial killer sim, so why take the heat? A serial killer sim also runs into the issue of just what a serial killer is, and why they do what they do. Serial killings unlike spree killings and mass killings are typically sexually motivated, and that’s pretty dark territory for a mainstream company to wade into. “Click X to masturbate on the corpse” is something that is probably a moral line for a lot of people, as would, “Rotate right stick to remove nipple, try to max scream meter!”
Games like GTA and Mortal Kombat have done edgy stuff, but they’re also really great games and technical achievements. Manhunt for example, was just boring and technically mediocre, which made it harder to defend and easier to hate. It’s the difference between a masterpiece of the horror genre or something like Nabokov’s Lolita, and a movie like Hostel or cp fanfics. How many developers and publishers will have great ideas that require shocking subjects, and then execute it so well that it’s defensible? Most publishers aren’t even taking risks with things aren’t divisive, they just want money and sequels and DLC. Serial killer or gore sims?... nah.