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https://gizmodo.com/the-iphones-first-demo-was-buggy-as-hell-1441324523 https://gizmodo.com/the-iphones-first-demo-was-buggy-as-hell... >The iPhone could play
by prolikewh0a 8y ago
https://gizmodo.com/the-iphones-first-demo-was-buggy-as-hell-1441324523 https://gizmodo.com/the-iphones-first-demo-was-buggy-as-hell...
>The iPhone could play a section of a song or a video, but it couldn’t play an entire clip reliably without crashing. It worked fine if you sent an e-mail and then surfed the Web. If you did those things in reverse, however, it might not. Hours of trial and error had helped the iPhone team develop what engineers called “the golden path,” a specific set of tasks, performed in a specific way and order, that made the phone look as if it worked.
>They had AT&T, the iPhone’s wireless carrier, bring in a portable cell tower, so they knew reception would be strong. Then, with Jobs’s approval, they preprogrammed the phone’s display to always show five bars of signal strength regardless of its true strength.
>None of these kludges fixed the iPhone’s biggest problem: it often ran out of memory and had to be restarted if made to do more than a handful of tasks at a time. Jobs had a number of demo units onstage with him to manage this problem. If memory ran low on one, he would switch to another while the first was restarted. But given how many demos Jobs planned, Grignon worried that there were far too many potential points of failure.
- Corrado 8y agoThat's actually pretty interesting to me. I specifically remember seeing those multiple iPhones in the demo and wondering what they were for. Jobs kept putting one down and picking up another one to do a different part of the demo. It never occurred to me that the iPhone wasn't fully cooked and couldn't handle the demo without problems. Steve was a full on sales person and was really, really good at presentations.