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Hmm. I like your argument, but the more I think about it, the more I disagree with it. :) I think you're correct that the smartphone was a phenomenon because i
by chipotle_coyote 8y ago
Hmm. I like your argument, but the more I think about it, the more I disagree with it. :)
I think you're correct that the smartphone was a phenomenon because it put the internet in your pocket, but we already knew the use case for the internet. People use their smartphones to do everything computers do, and sometimes more: browse the web, read books, find restaurants, make reservations, get directions, use social media platforms, pay for purchases with NFC, listen to music and podcasts, manage their calendars, control their home entertainment systems, check the weather, (...deep breath)
Anyway: "Great dopamine hits, man" falls, I think, into the "necessary but not sufficient" bucket. AR needs to do that, but it needs to do more, too. I agree with "the smartphone was a phenomenon because it put the internet in your pocket," but I think we're still looking for the correct X and Y values of "AR will be a phenomenon because it puts [X] in your [Y]."
- SimbaOnSteroids 8y agoI think the gaming potential is huge, it would take games like Pokemon GO and turn them into something like Pokemon Stadium, or can you imagine playing Wizards Chess? Obviously gaming isn't something that makes something must have, its just the area I've thought the most about. I guess I have a hard time imagining that a tool as robust as AR(especially if you add leap motion) would fail to find a set of "killer apps" that make it a market phenomenon.