3 ms·
They can still use two eye parallax to make items appear to be at different depths the limitation is that your eye wants to focus differently on far and near ob
by rtkwe 8y ago
They can still use two eye parallax to make items appear to be at different depths the limitation is that your eye wants to focus differently on far and near objects. In VR with a simple screen your eye has to focus on a constant distance while you look at objects that should be deeper based on their parallax. It's not a huge deal but can make things blurry or increase eye strain. ML1 has two focus planes near and infinity that it will switch between depending on what object you're focusing on. You can actually see the switch between the two planes depending on what object you're looking at in the scene.
In theory this will help a bit with eyestrain and make things look a bit better but with only 2 planes it's a bit limited.