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I think what we see more and more of is a focus on development frameworks that can target multiple platforms. This already happening with frameworks like Unity
by Cogito 8y ago
I think what we see more and more of is a focus on development frameworks that can target multiple platforms.
This already happening with frameworks like Unity.
As the plethora of capable devices increases, especially in the non-traditional gaming platforms like mobile and VR, the ability to support any device is going to be demanded by developers and will continue to improve.
The line between compiling for native and compiling for an emulation layer will shrink until there isn't really a difference. That's the only way for game developers to be able to keep up with new devices being released every other week.
The other benefit is keeping old catalogues around and playable into the far future, as long as we can keep beating DRM or always online mechanisms!