4 ms·
The ES player didn't queue his abilities so there was delay between blinking and casting echo. Someone counted the frames and it was well over the 200ms minimum
by def_true_false 8y ago
The ES player didn't queue his abilities so there was delay between blinking and casting echo. Someone counted the frames and it was well over the 200ms minimum.
- el_devo 8y agoHere is a post from the Dota 2 subreddit discussing the timing with proof that OpenAI's reaction was over the 200ms minimum: https://www.reddit.com/r/DotA2/comments/94vdpm/openai_hex_was_within_the_200ms_response_time/ https://www.reddit.com/r/DotA2/comments/94vdpm/openai_hex_wa...
- Q6T46nT668w6i3m 8y agoYeah. I agree. It was over the 200ms minimum but it was artificial. No human could reasonably perform that type of action as relilably. And that has nothing to do with learning performance.
- eptcyka 8y agoYou can queue abilities to instantly cast them after the previous one finishes, so it is actually quite reasonable for a human to perform that type of action quite reliably.
- def_true_false 8y agoThey probably meant the reaction, not the blink and echoslam.