4 ms·
30% is a TON of money regardless. Its the difference between being in business and not if you are a niche product, profit vs loss for a small medium sized compa
by taurath 8y ago
30% is a TON of money regardless. Its the difference between being in business and not if you are a niche product, profit vs loss for a small medium sized company. You're giving up 30% of your revenue.
Payments? Stripe fees are like 3-4%. Distribution? Free/non-IAP apps don't pay for this other than some licensing fees. I don't think there is a benefit that IOS/Gplay provide that even approaches being worth a 10% revenue hit, except in extreme cases.
- maym86 8y ago> You're giving up 30% of your revenue. Only if people would find and download your app somewhere else. This works for fortnite because they have the brand recognition and fanbase who will seek it out elsewhere. Even then it might be a barrier. For smaller apps there's little chance they'd be making as much money or ever even be found if they weren't on the app store so the 30% maybe a fair price to pay vs nothing at all. Seems like a trade-off where any app developer can self-publish yet there are still a lot of apps available on the play store.