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The parent's point is that could be handled at the store level. With IAP, you have to decide to split your game and write a bunch of code to do A or do B. Apple
by snarf21 8y ago
The parent's point is that could be handled at the store level. With IAP, you have to decide to split your game and write a bunch of code to do A or do B. Apple could put a time (absolute or use) lock on a game and have it just not open after unless the user buys it. The game is exactly the same during the demo period and after purchase.
- SamReidHughes 8y agoThe app developer would rather do that in the app, they could get a better conversion rate.