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> Were you aware that vector rendering is not usually done on GPUs, mainly because of the high overhead of state changes when using a graphics API, especially o
by jancsika 8y ago
> Were you aware that vector rendering is not usually done on GPUs, mainly because of the high overhead of state changes when using a graphics API, especially one like WebGL?
But it's actually worse than that, isn't it? It's not only that I can't render a complex SVG path on the GPU, but I can't even apply a GPU accelerated transform on existing child nodes of an SVG.
Why is it that <div> can get a GPU-accelerated transform but <g> can't?
- microcolonel 8y ago> Why is it that <div> can get a GPU-accelerated transform but <g> can't? Something that could either be called laziness or difficulty, depending on your perspective.