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I miss this too, the new zone scaling/instancing stuff is cool from a tech standpoint, but nothing feels dangerous anymore that's for sure.
by cschep 8y ago
I miss this too, the new zone scaling/instancing stuff is cool from a tech standpoint, but nothing feels dangerous anymore that's for sure.
- SN76477 8y agoI hope to see a roguelike multiplayer RPGs where things can be random, surprising, broken, confusing, (hopefully not to frustrating) created a deeper sense of adventure.