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If dev teams want "native" (as per the definition you posted downstream [1]) linux ports, they will put in the effort just like before, except they now have ano
by rootlocus 8y ago
If dev teams want "native" (as per the definition you posted downstream [1]) linux ports, they will put in the effort just like before, except they now have another tool.
Maybe with this new tool, teams that wouldn't have considered putting any effort into porting their game will now change their mind.
Regardless, no one who cares about porting their game will ignore issues because it's not their problem.
[1] "Without expanding upon ever tiny definition, take "native" to mean a linux release developed, beta-tested, and supported by the original developer. Not something developed for windows and then expected to just run on linux boxes thanks to a compatability layer."
- MaxBarraclough 8y agoThis isn't an entirely new idea. Eve Online had an officially supported Linux 'port' for a while until they dropped it because of low adoption rates. They 'ported to Linux' simply by licensing and bundling Cedega, and officially supporting the resulting package [0]. Not an unreasonable thing to do. I wonder how much Vulkan will help here. I presume many devs will target Direct3D 12 instead, simply because of the Xbox One. Somewhat related: slides from Valve about porting their Source engine from Windows to Linux [1]. [0] https://www.eveonline.com/article/an-update-on-linux-support https://www.eveonline.com/article/an-update-on-linux-support [1] https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Porting%20Source%20to%20Linux.pdf https://developer.nvidia.com/sites/default/files/akamai/game...