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I think it's interesting that tiny indie projects would often have a Linux port, when their user base isn't all that big to begin with and their Linux user base
by jpetso 8y ago
I think it's interesting that tiny indie projects would often have a Linux port, when their user base isn't all that big to begin with and their Linux user base would be much smaller still. On the other hand, AAA titles which would presumably still sell tens of thousands of copies rarely ever seem to make the effort.
I'm not complaining, but shouldn't it be the other way around?
- cwyers 8y agoIndie titles often use either a custom game engine that is easy to port or use something like Unity that has built-in Linux support. AAA titles are harder to port because they're more complex.
- TulliusCicero 8y agoAAA titles are probably more graphically complex, especially in terms of low-level shortcuts/optimizations. Whereas most indie titles have simple enough graphics to make extra optimization unnecessary.
- bisby 8y agoThe top reasons I've seen indie devs mention for doing linux support are either "I write the code on linux, so it makes sense to have the game work there" or "I do it because it's the right thing to do to make my passion project to more people". Never because it was financially worth it.