3 ms·
Those don't fill the same void at all, you need tons of code to do something useful with those, all of which needs to be downloaded, compiled and executed. Sho
by xigma 8y ago
Those don't fill the same void at all, you need tons of code to do something useful with those, all of which needs to be downloaded, compiled and executed.
Show me the library using WASM/WebGL that loads as quickly as SVG or Canvas content.
- kowdermeister 8y agohttp://www.adultswim.com/etcetera/elastic-man/ http://www.adultswim.com/etcetera/elastic-man/ 619KB in total, 362KB wasm binary Edit: Three.js is such a library with qualities you described: https://threejs.org/examples/#webgl_postprocessing_dof https://threejs.org/examples/#webgl_postprocessing_dof
- xigma 8y agoThat's not a library, that's a demo and it takes several seconds to load, just like a flash applet would. I'm aware of minimalist things that can put stuff on-screen instantly, but not of something that's a fleshed out solution like SVG or Canvas that still loads instantly (like SVG or Canvas). Edit: I'm sorry, my brain was still in 2d/Canvas/SVG/Flash land, you were talking about 3D stuff all along. You're right threejs stuff can load quickly, shaders can become a bottleneck though. I was thinking of a library that basically does "Flash Lite" with good performance and yet remains competitive with Canvas/SVG content in terms of load time. I'm not aware of such a solution, but I'd be glad to learn whether it now exists.
- roywiggins 8y agoThe haxe ecosystem is pretty great. http://haxeflixel.com/demos/ http://haxeflixel.com/demos/