3 ms·
15 years of experience in 3D application development outside of the of film industry, two years of contributions to Blender and a lot of luck of being at the ri
by swerner 8y ago
15 years of experience in 3D application development outside of the of film industry, two years of contributions to Blender and a lot of luck of being at the right place at the right time.
In my opinion, don't write your own renderer unless you can really invest a lot of time into it. There are countless "spheres in a Cornell box" path tracers out there, you'll not excite anyone with the basics. Contribute to existing software like Blender or Appleseed instead, that will give you a lot more visibility and demonstrate that you can write robust code.