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Indeed. Modern software has plenty of layers of abstraction to begin with. One more isn't going to break the bank. (I genuinely can't believe I'm posting this
by SmellyGeekBoy 8y ago
Indeed. Modern software has plenty of layers of abstraction to begin with. One more isn't going to break the bank.
(I genuinely can't believe I'm posting this comment completely un-ironically, but here we are).
- zaarn 8y agoMost games will be running on an engine the studio bought, if not, it's usually one maintained by an in house team. Which is, I suspect, the reason why some gamedevs are hesistant. For Linux they not only need the QA track and development resources but might have to redevelop some engine customizations for Linux or the engine might not even support Linux at all. They're two steps removed from the people who would be responsible for making the engine work on Linux at all.
- matthewaveryusa 8y agoWe're moving full-steam ahead to a client OS like qubes where every application is emulated on top of the original operating system it was developed for. We're pretty much already there for servers with containers. While internally each application will be a security nightmare, one-level up it's a godsend! I wouldn't be surprised if that qubes-like OS will have a kernel that runs WASM natively. Emulation galore turtles all the way down