2 ms·
With denoising in place, the inaccuracies manifest as low resolution. (similar to pixellation or blur but not as even) Apparently nVidia is using a variant of
by AstralStorm 8y ago
With denoising in place, the inaccuracies manifest as low resolution. (similar to pixellation or blur but not as even)
Apparently nVidia is using a variant of beam tracing if patents are to be believed.
- elihu 8y agoThat's about what I'd expect. If they're doing it sensibly, though, it should only affect the resolution of ambient light effects, not the portion of the rendering that comes from primary rays. So, the geometry would have sharp edges, but the caustics might be blurry. Seems like a good tradeoff if it drastically reduces the overall computation.