5 ms·
The only point i'd like to make is that the only reason that you "can't do" 4k@60 is because devs decided to tune their effects scaling in such a way that this
by unphased 8y ago
The only point i'd like to make is that the only reason that you "can't do" 4k@60 is because devs decided to tune their effects scaling in such a way that this is the case.
This doesn't affect the argument that you're making. I just think it's actually incredibly absurd to complain as though it's the hardware's fault for not being able to keep up with 4k@60, when it's the devs who you should be looking at when you're disappointed with the performance on a given piece of hardware.
- Improvotter 8y agoOh yes it’s the developer’s fault for not “tuning” something the right way. Sure. You can “tune” something all you want, you’re always going to have a lower quality representation if you want better performance. The hardware should give the developers the possibility of getting better quality graphics at higher resolutions. We can play the original doom at 4 and probably even 8K without much problems. But that doesn’t mean it’s because they “tuned” it better, it’s because hardware has gotten better and hardware will always be the limiting factor for games.
- Ntrails 8y agoI think the point is that with PCs they make less effort to eek performance out of hardware. When you've got a console, you know exactly what you'll be optimising for and work really hard to get the most out of it. With a PC release I think Devs tend to make far less effort and simply up the requirements
- robdachshund 8y agoOr rather you have a non unified memory architecture plus the overhead of windows. Also, console games aren't that optimized, they just run at pretty mediocre settings. Both the xbone and the ps4 dedicate cores and ram to running the OS in the background which is a huge waste of resources.