3 ms·
VR, for one, is going to (eventually) have insane resolution and performance requirements: a flat 90 to 120fps with perhaps 4K resolution for each eye. Even my
by archagon 8y ago
VR, for one, is going to (eventually) have insane resolution and performance requirements: a flat 90 to 120fps with perhaps 4K resolution for each eye.
Even my regular 1080 has trouble with a few current-gen games.
- marvin 8y agoIt doesn't have to be that bad. If they can get foveated rendering to work (rendering only the part you're looking at in the highest resolution), it will dramatically cut the performance requirements.