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I heard that the pause was a behavior scripted by the developers, which happened in response to a network connection issue.
by ufo 8y ago
I heard that the pause was a behavior scripted by the developers, which happened in response to a network connection issue.
- Benjammer 8y agoYeah there's no way they're explicitly integrating pauses-in-time into the winrate calculation... There are so many other central/meta game mechanics that they haven't solved yet, it wouldn't make any sense to incorporate a behavior like strategic pausing.