3 ms·
As you say, the real issue is discoverability, but I don't think the problem is the "junk", as much the large number of perfectly average and acceptably fun gam
by Kurtz79 8y ago
As you say, the real issue is discoverability, but I don't think the problem is the "junk", as much the large number of perfectly average and acceptably fun games released every day.
I read Mechner's journals a few years ago, and they were illuminating in how basically as an Indie developer at the time you needed not only the willpower and creativeness to make a game, but also have the connections/luck of getting it published (no Steam, no Apple Store... no Internet!) and you also had to dominate the technical aspect and know the underlying hardware, with very little information around (again, no Internet).
If you could manage all this (!) your game was going to be noticed, since there were not so many "good" games being released in general, much less masterpieces like PoP.
Nowadays, the barriers of entry are minimal, there are multi-platform engines with highly refined tools, with plenty of tutorials about pretty much everything, publishing is pretty much an automated process, that gives millions of people instant access to your game.
There was little chance a few years ago of a "good" indie title going unnoticed, nowadays it must be truly excellent to get the spotlight, and even then... it's easy to spot junk, much less to spot a great game in the middle of a sea of perfecty good ones.
- _0ffh 8y ago> but also have the connections/luck of getting it published That or the guts to take the risk and invest one's own (or, even worse, lent) money.