7 ms·
One of the more important ideas here is that you have to simulate time within your Actors/Objects [1]. There is so much possibility here, but since the status q
by scroot 8y ago
One of the more important ideas here is that you have to simulate time within your Actors/Objects [1]. There is so much possibility here, but since the status quo more or less "works" in market terms, it's hard to push for anything better.
[1] https://oneofus.la/have-emacs-will-hack/files/2005_Teatime_Framework_Design.pdf https://oneofus.la/have-emacs-will-hack/files/2005_Teatime_F...