4 ms·
Depending on your application, if you're interested in A* you may be interested in using Theta* instead. It's not much more difficult to implement but provides
by kamek 8y ago
Depending on your application, if you're interested in A* you may be interested in using Theta* instead. It's not much more difficult to implement but provides much shorter paths if one does not need to remain on the edges in the graph.
Take a look at the explanation and figures here:
http://aigamedev.com/open/tutorials/theta-star-any-angle-paths/ http://aigamedev.com/open/tutorials/theta-star-any-angle-pat... for more information.
- conbandit 8y agoThe link you provided leads to Page Not Found
- thegeekpirate 8y agoWorking here, perhaps try again?
- reificator 8y agoI also saw page not found, but reloading several times led to a lag and then a proper pageload.
- MaxBarraclough 8y agoDo you blame the edge, or the node?