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More than "saturation", my key takeaway is the crash was triggered by "quality". With the apocryphal example of E.T. being such a travesty to the art of video g
by ArtWomb 8y ago
More than "saturation", my key takeaway is the crash was triggered by "quality". With the apocryphal example of E.T. being such a travesty to the art of video game creation that unsold copies would wind up in a landfill in New Mexico. And Atari posting a half a billion dollar loss for the quarter.
It also helps to explain the rise of Nintendo. Just few years post-crash you are starting to see SMB2, Zelda, Metroid. With the sheer joy Miyamoto-san had in the creation process, evident in the final result. By the end of the decade a Nintendo device could be found in virtually every US household. And even Tetris for the GameBoy enjoyed a certain veneer of polish and infinite playability that lasts to the present moment.
- dfxm12 8y agoMore than "saturation", my key takeaway is the crash was triggered by "quality". And this is precisely why Nintendo limited the third party titles (via lockout hardware) released on their systems. It didn't stop some developers[0] from figuring out how to defeat it though. 0 - https://en.wikipedia.org/wiki/Tengen_(company)#History https://en.wikipedia.org/wiki/Tengen_(company)#History
- ASalazarMX 8y ago> E.T. being such a travesty to the art of video game creation People love to bash E.T., but it was a good game for its time, just hard to grasp without the included manual.
- AnIdiotOnTheNet 8y agoAlso, though copies of E.T. ended up in a New Mexico landfill, they did so alongside many other Atari games as Atari was just emptying warehouses.