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How did you get into this industry? I'm fascinated by the nonchalant discussion that goes into developing animated features, it's been a dream of mine to penetr
by master-litty 8y ago
How did you get into this industry? I'm fascinated by the nonchalant discussion that goes into developing animated features, it's been a dream of mine to penetrate the space.
I'm a senior engineer, made my own renderer and software "suite" to go with it as a hobby project for the resume, but I'm not sure what else I can make to get my foot in the door. Do you have any general advice?
- erikpukinskis 8y agoNot OP, but look at the credits after films and look for special effect companies to apply to. There are so many, if you are free to move and you can write a renderer, you should be able to get an interview somewhere. Companies like that are constantly staffing up and laying people off with the film cycles so it shouldn’t be too hard to get in. Once in you just have to keep your eyes peeled for a good job in an abusive industry.
- swerner 8y ago15 years of experience in 3D application development outside of the of film industry, two years of contributions to Blender and a lot of luck of being at the right place at the right time. In my opinion, don't write your own renderer unless you can really invest a lot of time into it. There are countless "spheres in a Cornell box" path tracers out there, you'll not excite anyone with the basics. Contribute to existing software like Blender or Appleseed instead, that will give you a lot more visibility and demonstrate that you can write robust code.