3 ms·
Thanks for this heads up. I remember years ago, us developers would spin up slave program overnight so that the graphics guys could eke out a few frames of ray
by cmroanirgo 8y ago
Thanks for this heads up.
I remember years ago, us developers would spin up slave program overnight so that the graphics guys could eke out a few frames of ray traced images.
It's hilarious to me that Blinn's Law is alive and well (although the state of the web itself shows it). It was pre 3d card (and up until 3fdx/ early nvidia days), and drove me nuts that every time we managed to get another fps, the graphics guys would add a few hundred polys to be rendered by the realtime engine.
- erikpukinskis 8y agoTo be fair, it’s completely different now. Artists can previsualize almost everything that’s happening in the renderer, often in real-time or close to it. It’s just the final frames that go to production that take hours to render.