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Do you by any chance know how much RAM the CPUs in a render farm need? That would help to put the 48GB in context... Answering my own question: http://pharr.
by TomVDB 8y ago
Do you by any chance know how much RAM the CPUs in a render farm need?
That would help to put the 48GB in context...
Answering my own question:
http://pharr.org/matt/blog/2018/07/08/moana-island-pbrt-1.html http://pharr.org/matt/blog/2018/07/08/moana-island-pbrt-1.ht...
“...with memory use upward of 70 GB during rendering.”
The author is later able to reduce the amount of memory significantly by rewriting small parts of his renderer.
- dahart 8y agoDepends heavily on the production & team tools/workflow, and it’s been a few years since I was in production, but I personally believe hundreds of GBs is reasonably common. The Moana scene data in PBRT form doesn’t quite contain all the data they had in production, and I don’t know, but PBRT might be better about texture caching than some production renderers too.