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Were you still rendering individual glyphs into a font cache and then rendering those textures into a single text texture? It seems like it would be pretty expe
by planteen 8y ago
Were you still rendering individual glyphs into a font cache and then rendering those textures into a single text texture? It seems like it would be pretty expensive to always render each individual glyph from the font engine every time instead of caching the results.
- ggambetta 8y agoNo, just rendering the string every time it changed. For the kind of games I was making, text didn't change that often, so caching it worked fine.