4 ms·
I also remember ray-tracing being a primary use-case for the Radeon 4870 ten years ago: https://www.techpowerup.com/64104/radeon-hd4800-series-supports-a-100-ra
by ShroudedNight 8y ago
I also remember ray-tracing being a primary use-case for the Radeon 4870 ten years ago: https://www.techpowerup.com/64104/radeon-hd4800-series-supports-a-100-ray-traced-pipeline https://www.techpowerup.com/64104/radeon-hd4800-series-suppo...
Besides the increase in raw compute, what is materially different this time around?
- ah- 8y agoTheir denoising looks interesting: https://www.youtube.com/watch?v=9yy18s-FHWw https://www.youtube.com/watch?v=9yy18s-FHWw
- deleted 8y ago[deleted]
- mattnewport 8y agoHardware acceleration of BVH traversal and tight integration with the shader cores to allow efficient scheduling of shader execution and new ray generation when ray hits are detected.
- brandonjm 8y agoWhile the 4800 series Radeon cards supported fully ray-traced pipelines it wasn't necessarily dedicated to it. These have a section of the chip entirely dedicated to ray-tracing computations and acceleration.