3 ms·
KSP 1.1 finally added multithreading btw
by ReverseCold 8y ago
KSP 1.1 finally added multithreading btw
- orbital-decay 8y agoOnly for different spacecraft, so it only really matters for some planetary bases. A single spacecraft is still processed in a single thread.
- sandworm101 8y agoWhen launching a rocket, that rocket's physics engine is still on a single thread. Given that the physics engine is the most CPU-intensive part of KSP, I'd say that KSP's support of multithreading is nominal at best. Multithreading aside: KSP's approach to physics also doesn't help them. Rather than make creative decisions re what should and shouldn't be calculated, they just hammer the physics thread with lots of calculations that have zero impact on the user experience. In a larger dev these would be optimized away.
- Twirrim 8y agoKSP is now owned by Take Two Interactive (since May). Here's hoping they can get those dev resources!