2 ms·
My brother and I spent about 6 months in 2012 to make a game with unity3d to hit into the app store craze and we bombed pretty badly. The game had good looks, e
by ohiovr 8y ago
My brother and I spent about 6 months in 2012 to make a game with unity3d to hit into the app store craze and we bombed pretty badly. The game had good looks, editors, customization, but lacked good game play. We basically sat down one day and said wouldn't it be cool if we made a game similar to an old arcade but with newer graphics and started to work on it. I think the most ironic thing about our efforts was that we weren't really gamers ourselves. I'm glad we did it though because we did use unity3d and C# knowledge for other things besides games (I guess we were pretty lucky). We didn't even make a single penny from our game. It was pretty depressing. Going for years on a project that you might not make a single penny on sounds terrifying.