2 ms·
> But you want to break into gaming? Haha fuck you buddy I'm not sure I agree with this - there is a huge game development community. A game can be an artistic
by drakonka 8y ago
> But you want to break into gaming? Haha fuck you buddy
I'm not sure I agree with this - there is a huge game development community. A game can be an artistic success without being a commercial one just like an indie movie. And you bet there are plenty of other game developers out there who participate in the community, help mentor newcomers, etc.
The industry options out there aren't bad at all anymore, AAA companies have largely gotten their crap together and at this point mostly know what they're doing (they'd have to to stay afloat with the budgets they're throwing around). The indie companies tend to be more head-on-fire-this-may-all-crash-and-burn-at-any-moment-we're-on-a-shoestring-budget. The AAA-ish companies (smaller shops with small publisher deals) are somewhere in the middle. I'm not saying there are zero problems, but there are quite a few options for employment in video games at whatever level of risk and startup-culture-ness you're comfortable with nowadays, and a supportive community to help. That's not to mention the huge hobbyist community who are happy just making games for fun without stressing about financial viability.