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I can relate to the feeling of 'emptiness' after release and don't think this is any different in other software fields. After working on a project for close t
by Insanity 8y ago
I can relate to the feeling of 'emptiness' after release and don't think this is any different in other software fields.
After working on a project for close to 2 years with 2 other people (at work) we released it and just waited for the feedback anxiously. With a lot of crunching and last minute changes as well.
It was "just 2 years" and I already had such a bad feeling of not knowing what to do next that I can't even imagine what it must be like after 5 or let alone 9 years :o
- WilliamEdward 8y agoYou have to understand that you don't lose anything, no matter the outcome. Even if your game/software sucks you can remain sane knowing you gained a valuable skill (programming, design, w/e) and a working product that you might change a bit in the future and reintroduce to the market again.