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I think it helps to remember that gamedev is supposed to be fun. I've been working on ShittyEmu https://imgur.com/xgEMj5z https://imgur.com/xgEMj5z (Basically
by shawn 8y ago
I think it helps to remember that gamedev is supposed to be fun.
I've been working on ShittyEmu https://imgur.com/xgEMj5z https://imgur.com/xgEMj5z (Basically an emulator that randomizes textures, sounds, and art assets of n64 games, and flips some of the bytecode ops deterministically.)
Tonight it was pretty cool to see the result. But there's not some pie in the sky goal, except a vague idea that I'd like to make something entertaining. It's just iteration and incremental improvements.
But that mindset ends up being far less stressful than trying to develop an epic game from first principles over the course of years.
Just have fun coding. Try out crazy ideas. And yes, the industry as a whole is pretty dysfunctional. So why join it? It's never been easier to go from a blank vi screen to a shipped product on Steam. We're in the golden age of gamedev.