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You're more likely to find lua or sometimes python in modern games than assembly. Scripting has become a big part of many games, and lua has found its niche by
by Ogre 16y ago
You're more likely to find lua or sometimes python in modern games than assembly. Scripting has become a big part of many games, and lua has found its niche by virtue of being relatively light weight and quite easy to interface with from C/C++.
I don't think I've seen any assembly that was actually enabled in the games I've worked on in the last five years, though I do know where there's a tiny bit in my current project that's #if'd for older environments. That's just stuff like atomic operations that every modern compiler provides built-ins for now.
The link is great, thanks!