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What standard based approach? "Shader Intrinsics" are non-standard by definition these are pre-compiled binaries that bypass the API, and only AMD uses them for
by dogma1138 8y ago
What standard based approach? "Shader Intrinsics" are non-standard by definition these are pre-compiled binaries that bypass the API, and only AMD uses them for graphics.
And i know what you are talking about but both OpenGL and Vulkan support extensions but this isn't what we are really talking about.