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Whenever one of my side projects fails, I try to write a post-mortem. This is often interesting to my audience, but even more helpful for me. The most fun I ha
by apike 16y ago
Whenever one of my side projects fails, I try to write a post-mortem. This is often interesting to my audience, but even more helpful for me.
The most fun I had failing at a side project was my second online game, Engineering Faith. It failed due to Second System Effect, where I added so many variables and complexities that it was no longer a sane or fun game to play. My post-mortem on it is here, with annotated screenshots: http://www.antipode.ca/engineering-faith/ http://www.antipode.ca/engineering-faith/