4 ms·
1. Brighter Colors! 2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point
by mnemonicsloth 16y ago
1. Brighter Colors!
2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the need for instructions.
Maybe (@=you, 0=rock, X=goal, viva nethack):
......
.@.0..
....X.
......