3 ms·
To minimize latency, Ultralight runs on the main thread, single-process, and outputs to raw virtual GPU command buffers for consumption by the user. I worked in
by adamjs 8y ago
To minimize latency, Ultralight runs on the main thread, single-process, and outputs to raw virtual GPU command buffers for consumption by the user. I worked in game engines before so I'm familiar first hand with responsiveness as a design goal.