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I wonder if this becomes a norm in the Android freemium gaming community, will they start advertising more Android ads to iPhone users. Maybe even start offerin
by mkhalil 8y ago
I wonder if this becomes a norm in the Android freemium gaming community, will they start advertising more Android ads to iPhone users. Maybe even start offering free "trade-up" program if they spend enough.
If a user spends $1000, and 30% goes to Apple, that's $300 that could of bought the user a dedicated gaming device that will allow them to avoid that 30% tax.
I love Apple, but 30% for in-app purchases is something I will never find comfortable.
I get the exposure, but a game like Fortnite already has enough exposure.
Will freemium gaming companies eventually produce their own device to avoid this 30%.
Only time will tell, but I can say that if I had a game generating $300 million in revenue, and 60 million went to Apple, I wouldn't mind spending a few million in research on how to get out of paying that 60 million for the next year.
- miguelrochefort 8y ago> If a user spends $1000, and 30% goes to Apple, that's $300 that could of bought the user a dedicated gaming device that will allow them to avoid that 30% tax. How many iOS users willing to invest $300 on a low-end Android device to play Fortnite in order to start saving 30% after spending over $700 in in-app purchases do you think exist in the world?
- grenoire 8y agoEnough to pay off more than a few annual developer salaries.
- charlesdm 8y agoProbably a significant amount
- miguelrochefort 8y agoIf you're rich enough to spend $1000 on mobile games, you probably don't care about a 30% saving.
- charlesdm 8y agoBut the company selling you those services does. Do you think the consumables are any cheaper just because they're not paying the 30% App Store fee? Think again
- adamtulinius 8y agoThe $1000 can be spend on multiple games.
- bena 8y agoWhy do you assume that that money goes back to the customer? They're not paying the 30%, the developer is. That's just 30% more money the developer makes. The price point for the item wasn't chosen solely based on how much the lose through the app store, it was chosen based on what the customer will bear. They know that they're only getting 69 cents on that 99 cent download. But they'd take 34 cents if the item will only move at 49 cents. And they'd happily charge $1.50 if they thought you'd buy it.
- Ashcroft001 8y agoLook up the term whales in this context. There are a relatively small class of users that disproportionately contribute to revenue. That aside, the freemium gambling esque model is going to be the new cigarette addiction if it isn't already so.