4 ms·
terrible API that is OpenGL. Eh, Direct3D9 was awful and not at all rooted in mathematical convention. I think (0,0) was the upper left of a texture instead of
by shawn 8y ago
terrible API that is OpenGL.
Eh, Direct3D9 was awful and not at all rooted in mathematical convention. I think (0,0) was the upper left of a texture instead of the center of the upper-left texel, too.
Granted, it's been awhile. Maybe the situation has improved.