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Then I kindly submit this app: https://ipfs.io/ipfs/QmacAqRVhJX9eS7YJX1vY3ifFKF9CduDqPEgaCUSa4x5xb/ https://ipfs.io/ipfs/QmacAqRVhJX9eS7YJX1vY3ifFKF9CduDqPEgaCU
by crankylinuxuser 8y ago
Then I kindly submit this app: https://ipfs.io/ipfs/QmacAqRVhJX9eS7YJX1vY3ifFKF9CduDqPEgaCUSa4x5xb/ https://ipfs.io/ipfs/QmacAqRVhJX9eS7YJX1vY3ifFKF9CduDqPEgaCU...
This is an Atari 2600 emulator and every game, hosted on IPFS.
Getting Netplay wouldn't work directly with IPFS.. But I can imagine that you could use the message queue built in experimentally to do announce messages?
- StavrosK 8y agoYou can load the ROMs from IPFS... Is it piracy if you don't host them yourself?
- crankylinuxuser 8y agoConsidering that there are no ships, swashbucklers, hand cannons, and captains named Hook, its probably not piracy! /s But in reality, it is a copyright violation for those entities who have assets that are claimable today. Super-small company that died in '84 and took their assets to the grave probably don't matter. But I can guarantee that games like Pitfall sure have a legit claim. How would someone make a claim against IP ownership on IPFS? You would have to legally deal with each machine that is hosting said hash of the copyrighted content. It is trivial to determine what machines have X hash content. The ugly/funny fact here is, that when this link gets shared, if you're running ipfs locally, you cache it as well. That means that things that end up going viral scale up. It also means that attacks against a hash, like a Streisand attack, just don't work.