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I feel like with languages (in games or anything else), it all boils down to "where there's a will, there's a way". People come up with a lot of reasons Languag
by moopsit 8y ago
I feel like with languages (in games or anything else), it all boils down to "where there's a will, there's a way". People come up with a lot of reasons Language X won't be suitable for a project, but in the end it's the people who use whatever tools are at hand, who get the job done while the perfectionists are stuck at the starting line. Classic Tortoise vs. Hare situation.
If you want to write games, use your favorite language, and just START. All limitations can be circumvented somehow.