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I want to do D, and it'll be easier to do A, B, C first. A turned out harder than expected; B had challenges, some seemly insurmountable, some merely incredibl
by hyperpallium 8y ago
I want to do D, and it'll be easier to do A, B, C first.
A turned out harder than expected; B had challenges, some seemly insurmountable, some merely incredibly tedious. C looks even worse.
I'm exhausted, lost interest in D. But I "should" continue. I give up... a failure.
All because A, B, C make D "easy".
- abhgh 8y agoInterestingly, the author of D is on this comments page ... he did do D :-)
- abraae 8y agoAs the old saying goes, "When you're up to your ass in alligators, it's easy to forget you came to drain the swamp". (This is not a political comment! The saying long predates the current swamp drainers)
- Someone 8y ago”I give up... a failure” You could also call it a partial success. Your A and B may help others write their C and D. Also, hobbyists should have the motto “the journey is the reward”. If you had fun or learned doing A and B, it’s not a failure, even if all the learning was “if you want a D, it’s not worth it spending time writing a slightly better A and B”.
- mortoray 8y agoPerhaps that did not come across in the article well. When I set out to do Leaf that was the goal of the work. It's wasn't a diversion to some other goals. Over time my priorities changed, and I was trying to force myself to follow Leaf to follow them. Had I wanted to make a game from the start I would most certainly not have made a language first! That would be crazy. And that's my comments about sunk costs -- just because I have Leaf, it'd still be crazy to do this other projects in it.