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Yeah, I wasn't entirely happy about these. The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by th
by _Zoran_ 8y ago
Yeah, I wasn't entirely happy about these.
The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by the same logic, a corridor must be allowed to 'stop' or a dead-end would always mean "trap/secret" to the players.
But as others have said, it's not entirely unrealistic ;)