3 ms·
The long hallways that don't end in rooms bug me; no one would build a structure like that.
by adamc 8y ago
The long hallways that don't end in rooms bug me; no one would build a structure like that.
- tantalor 8y agoMaybe its for accessing utilities/maintenance.
- kuroguro 8y agoMaybe it's an old broken passage.
- pavel_lishin 8y agoMaybe humans wouldn't, but what about goblins? Orcs? What about dwarves digging exploratory tunnels, or following ore veins?
- themodelplumber 8y agoEconomic downturn. This stuff happens all the time, just ask your local dungeon developer. Or don't, because those guys are mostly jerks.
- Endy 8y agoAsk the people who've been involved with the 2nd Avenue Subway about that...
- LanceH 8y agoThe ground might be softer in one direction. There may have been something worth mining out in a specific direction. Of course this only occurs orthogonally in the real world :) The main point is that with mining a tunnel is the natural structure and rooms would be unusual. An empty hallway is great for storage and requires much less support than building out a room. It could also be explained by venting or similar that might not show up on a map.
- mcguire 8y ago"Gettin' ready to carve out the Master Dining Hall and what do we find? It's smack dab against a vein of mithril ore. You know what happens when you start digging mithril, right? We ain't doing that for no union scale!" I used to work at the old IBM buildings in Austin; there were a few halls that went around a few corners only to dead-end. With a bunch of spare desks and chairs piled against the end wall.
- Reedx 8y agoWell, almost no one. :) Sarah Winchester had such things built, with doors and stairs leading nowhere. https://en.wikipedia.org/wiki/Winchester_Mystery_House https://en.wikipedia.org/wiki/Winchester_Mystery_House
- _Zoran_ 8y agoYeah, I wasn't entirely happy about these. The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by the same logic, a corridor must be allowed to 'stop' or a dead-end would always mean "trap/secret" to the players. But as others have said, it's not entirely unrealistic ;)