3 ms·
Interesting article, however this line is obnoxious: >What matters is that mathematicians had never before conceived of the scutoid, much less given it a name.
by romwell 8y ago
Interesting article, however this line is obnoxious:
>What matters is that mathematicians had never before conceived of the scutoid, much less given it a name.
Of course this shape has been conceived of before; it's just an example of a polyhedron. Specifically, scutoids seem to be nothing more than truncated prisms[1]! But "truncated prism" doesn't have the same ring to it, does it?
It's like saying that mathematicians didn't "discover" a pair of pants[2] before topology was invented.
What happened is that the researches realized that one can model the shapes of the cells with just a few polyhedral classes - and one of the classes didn't have a special name yet because we didn't know what's interesting or special about it. Chop some vertices off a prism, so what? The special part comes from the optimization constraints inspired by biology.
[1]https://en.wikipedia.org/wiki/Truncation_(geometry) https://en.wikipedia.org/wiki/Truncation_(geometry)
[2]https://en.wikipedia.org/wiki/Pair_of_pants_(mathematics) https://en.wikipedia.org/wiki/Pair_of_pants_(mathematics)
- kjeetgill 8y agoI had a similar eyeroll but I was wrong. It's not a polyhedron. Polygedrons have planar faces. The scutoids here have curved faces on one of "pentagonal" the "walls". The 5 points for that wall aren't nessecarily coplanar. An interesting property of that face is that it compliments another scutoid. See either YouTube link elsewhere. From Wikipedia: Scutoids are not necessarily convex, and lateral faces are not necessarily planar, so several scutoids can pack together to fill all the space between the two parallel surfaces.
- romwell 8y agoSure, make it "up to diffeomorphism". The shapes you get fit in a larger class of piecewise-smooth closed surfaces, but all the interesting information is encoded in the polyhedron. Note that the other shapes they're dealing with - e.g. prisms - also don't have planar faces (but are defined as having such on Wikipedia). The point is that mathematical definitions are quite malleable, and depend on the context. "Lop a vertex off a prism and deform a bit" is hardly a radical notion in itself. As for combining these shapes - the term for that is tiling or tessellation. You can tesselate the space with all kinds of shapes. The "faces match" is a property of objects a tessellation, not of any given object in itself.